ELIZABETH HOUSE
3D Artist
Still image from the final result of Team Future as part of the SCAD x The Mill mentorship. Responsible for FX (done in Houdini) and rendering CG assets (done in Maya with Arnold for Maya).
Go to linkStill image from my senior capstone short film entitled Rise and Shine. Responsible for all aspects in this image (modeling done in Maya, simulated/animated in Houdini, textures created in Substance Painter and Photoshop, rendered with Redshift for Houdini).
Go to linkStill image from my senior capstone short film entitled Rise and Shine. Responsible for all aspects in this image (modeling done in Maya, simulated/animated in Houdini, textures created in Substance Painter and Photoshop, rendered with Redshift for Houdini).
Go to linkStill image from my senior capstone short film entitled Rise and Shine. Responsible for all aspects in this image except track support models (modeling done in Maya, simulated/animated in Houdini, some textures created in Substance Painter, rendered with Redshift for Houdini).
Go to linkStill image from my senior capstone short film entitled Rise and Shine. Responsible for all aspects in this image (modeling done in Maya, simulated/animated in Houdini, some textures created in Substance Painter, rendered with Redshift for Houdini).
Go to linkStill image from my senior capstone short film entitled Rise and Shine. Responsible for all aspects in this image (modeling done in Maya, simulated/animated in Houdini, textures created in Substance Painter, rendered with Redshift for Houdini).
Go to linkAn exploration in VOPS and Vex snippets to create a procedural seashell with a helico spiral. Modeled in Houdini, texture maps painted in Photoshop, rendered with Redshift (nightstand and window models from cgtrader.com and turbosquid.com).
A camera match lighting/texturing mood alteration from a scene in the film Tree of Life (2011). Modeled in Maya, textured and rendered with Arnold for Maya (some textures from cgbookcase.com).
An exploration with randomization, variety, and rigid body simulations. Modeled in Houdini, textured with Substance Painter/Photoshop, and rendered with Mantra.